Avatar: The way of Water

Cantina Creative

Motion Graphics Design Supervisor

Worked with Cantina Creative and production designer Ben Procter to conceptualize detailed graphics and stereoscopic holograms to populate the world of Pandora and the RDA. A full project breakdown is still in the works, but you can find a list of assets we designed for the film below.

OPS CENTER  (Complex HoloFloor graphic layouts including floating UI systems and planetary data representation / Operational graphics and UI for various console types / Hero character interaction design)

NEUROLAB  (Immersive holographic brain interface / Medical graphics and UI for console control systems / Hero character interaction design)

SHIPYARD FACTORY  (Holographic control UI for metal 3D printing system)

DIVE MASK  (HUD)

DATAPADS AND PERSONAL HOLOGRAMS  (UI and content for a variety of portable transparent-screen and holographic data devices)

VEHICLE AND WEAPON UI  (Complex transparent and holographic HUDs for SeaWasp and Kestrel aircraft, Matador and Picador boats, Mako and Crabsuit submersibles / Weapon HUDs for heavy mounted armaments / AR scope reticles)

SEA DRAGON  (Bridge holotable UI, Console UI systems and generic content / Surveillance video station UI scheme / Tulkun Drill interface and sequence)

Credits List

Client Lightstorm Entertainment

Design Supervisors Andrew Hawryluk, Nate Jess

Executive Producer Sean Cushing

Artists Aaron Eaton, Alan Torres, Alex Liou, Carly Cerquone, Cisco Torres, Harumi Yoshida, Nicolas Lopardo, Raphael LaMotta